state "create_body": if() then: play: "actor/rec/aibig_roller.fus" goto: "mainloop" $SET_BOOL BIGROLLER $SET_INT KUP_F 30 $SET_INT KDOWN_F 200 $SET_INT KUP_D 200 $SET_INT KDOWN_D 200 $SET_INT GRAB 200 $SET_INT TURN 10 import "actor/_airoller.fus"