state "create_body": if() then: play: "actor/rec/airoller.fus" goto: "mainloop" $UNSET_BOOL BIGROLLER $SET_INT KUP_F 40 $SET_INT KDOWN_F 200 $SET_INT KUP_D 40 $SET_INT KDOWN_D 150 $SET_INT TURN 40 import "actor/_airoller.fus"