import "anim/_coin.behaviour.fus" state "_crouch": if() then: goto: "crouch" state "_stand": if() then: goto: "stand" state "appear": rgraph: "dead_once_centered_reversed" if() then: goto: "stand" state "appear_crouch": rgraph: "dead_once_crouch_reversed" if() then: goto: "crouch" state "stand": rgraph: $GET_STR RGRAPH_STAND hitbox: ;; (+) state "crouch": rgraph: $GET_STR RGRAPH_CROUCH hitbox: ;; . ;; * ;; (.) . state "collected": rgraph: "dead_once_centered" if() then: # Do whatever it is coin-like things do while they've been collected... call: "while_collected" continue