"jump_up" if: expr: myvar("is_aimerspider") key: wasdown x key: wasdown u coll: all no ;; *\*/* ;; - + - ;; \* ;; ;; ;; ( ) then: move: 1 0 rot: 1 goto immediate: "start_jump" "jump" if: key: wasdown u coll: all no ;; \*/* ;; + - ;; /*\* ;; ( ) then: move: 1 0 goto immediate: "start_jump"