shapes: "door_tri": animation: oscillate 6 prismels: : "tri" ( 0 0 0 0) 0 f eval(1 + 8 + 3) (0 2) : "tri" ( 0 0 0 0) 0 f eval(1 + 0 + 3) (2 1) : "tri" ( 0 0 0 0) 0 f eval(1 + 8 + 1) (3 1) : "tri" ( 0 0 0 0) 0 f eval(1 + 0 + 1) (4 2) "door_sq": animation: oscillate 6 prismels: : "sq" ( 0 0 0 0) 0 f eval(1 + 8 + 3) (0 2) : "sq" ( 0 0 0 0) 0 f eval(1 + 0 + 3) (2 1) : "sq" ( 0 0 0 0) 0 f eval(1 + 8 + 1) (3 1) : "sq" ( 0 0 0 0) 0 f eval(1 + 0 + 1) (4 2) "doorframe_sixth": prismels: : "tri" ( 1 1 1 0) 10 f eval(1 + 8 + 4) : "tri" ( 1 1 1 0) 0 f eval(1 + 8 + 4) : "tri" ( 1 1 1 0) 2 f eval(1 + 8 + 4) #: "sq" ( 2 1 0 0) 11 f eval(1 + 0 + 4) #: "sq" ( 0 1 2 0) 0 f eval(1 + 0 + 4) #: "tri" ( 0 1 2 0) 3 f eval(1 + 0 + 4) "doorframe": # The frame around the door shapes: : "doorframe_sixth" (0 0 0 0) 0 f : "doorframe_sixth" (0 0 0 0) 2 f : "doorframe_sixth" (0 0 0 0) 4 f : "doorframe_sixth" (0 0 0 0) 6 f : "doorframe_sixth" (0 0 0 0) 8 f : "doorframe_sixth" (0 0 0 0) 10 f "doorstuff_sixth": animation: cycle 12 shapes: : "door_tri" ( 0 0 0 0) 0 f 0+ : "door_tri" ( 0 0 0 0) 2 f 0+ : "door_tri" ( 0 0 0 0) 4 f 0+ : "door_tri" ( 0 0 0 0) 6 f 0+ : "door_tri" ( 0 0 0 0) 8 f 0+ : "door_tri" ( 0 0 0 0) 10 f 0+ : "door_sq" ( 1 0 0 0) 1 f 1+ : "door_tri" ( 0 0 1 0) 1 f 1+ : "door_tri" ( 1 1 0 0) 0 f 2+ : "door_tri" ( 1 1 0 0) 2 f 2+ : "door_tri" ( 0 1 1 0) 0 f 2+ : "door_sq" ( 0 1 1 0) 2 f 2+ #: "door_tri" ( 1 1 1 0) 10 f 3+ #: "door_tri" ( 1 1 1 0) 0 f 3+ #: "door_tri" ( 1 1 1 0) 2 f 3+ ##: "door_sq" ( 2 1 0 0) 11 f 3+ ##: "door_sq" ( 0 1 2 0) 0 f 3+ ##: "door_tri" ( 0 1 2 0) 3 f 3+ "doorstuff": # The glowing stuff in the middle of the door animation: cycle "doorstuff_sixth" shapes: : "doorstuff_sixth" (0 0 0 0) 0 f : "doorstuff_sixth" (0 0 0 0) 2 f : "doorstuff_sixth" (0 0 0 0) 4 f : "doorstuff_sixth" (0 0 0 0) 6 f : "doorstuff_sixth" (0 0 0 0) 8 f : "doorstuff_sixth" (0 0 0 0) 10 f "door": animation: cycle "doorstuff" shapes: : "doorframe" (0 0 0 0) 0 f : "doorstuff" (0 0 0 0) 0 f