shapes: "_dead_particle": animation: cycle 6 prismels: : "tri" (1 0 0 0) 0 f eval(1 + 8 + 3) (0 1) : "tri" (2 0 0 0) 2 f eval(1 + 8 + 4) (1 1) : "tri" (3 0 0 0) 4 f eval(1 + 8 + 5) (2 1) : "tri" (4 0 0 0) 6 f eval(1 + 8 + 3) (3 1) : "tri" (5 0 0 0) 8 f eval(1 + 8 + 4) (4 1) : "tri" (6 0 0 0) 10 f eval(1 + 8 + 5) (5 1) "_dead_cycle": animation: cycle 6 shapes: : "_dead_particle" (0 0 0 0) 1 f 0+ : "_dead_particle" (0 0 0 0) 3 f 2+ : "_dead_particle" (0 0 0 0) 6 f 3+ : "_dead_particle" (0 0 0 0) 9 f 5+ "_dead_once": animation: once 12 shapes: : "_dead_particle" (0 0 0 0) 1 f 0+ (0 6) : "_dead_particle" (0 0 0 0) 3 f -2+ (2 6) : "_dead_particle" (0 0 0 0) 6 f -3+ (3 6) : "_dead_particle" (0 0 0 0) 9 f -5+ (5 6) "dead_cycle": animation: cycle 6 shapes: : "_dead_cycle" (0 1 3 1) 0 f 0+ "dead_once": animation: once 12 shapes: : "_dead_once" (0 1 3 1) 0 f 0+ "dead_once_reversed": animation: once 12 shapes: : "_dead_once" (0 1 3 1) 0 f 0+r "dead_once_centered": animation: once 12 shapes: : "_dead_once" (0 0 0 0) 0 f 0+ "dead_once_centered_reversed": animation: once 12 shapes: : "_dead_once" (0 0 0 0) 0 f 0+r "dead_once_crouch": animation: once 12 shapes: : "_dead_once" (1 1 2 0) 0 f 0+ "dead_once_crouch_reversed": animation: once 12 shapes: : "_dead_once" (1 1 2 0) 0 f 0+r $SET_STR NS "" $UNSET_BOOL SPIKEY $UNSET_BOOL EYE import "data/_spit.fus" $SET_STR NS "spikey_" $SET_BOOL SPIKEY $UNSET_BOOL EYE import "data/_spit.fus" $SET_STR NS "eye_" $UNSET_BOOL SPIKEY $SET_BOOL EYE import "data/_spit.fus"