shapes: ########## # VERTEX # ########## "water_vert": animation: cycle 12 prismels: : "tri" (0 0 0 0) 0 f eval(1 + 0 + 1) : "tri" (0 0 0 0) 2 f eval(1 + 0 + 1) : "tri" (0 0 0 0) 4 f eval(1 + 0 + 1) : "tri" (0 0 0 0) 6 f eval(1 + 0 + 1) : "tri" (0 0 0 0) 8 f eval(1 + 0 + 1) : "tri" (0 0 0 0) 10 f eval(1 + 0 + 1) : "tri" (0 0 0 0) 0 f eval(1 + 8 + 1) (0 4) : "tri" (0 0 0 0) 2 f eval(1 + 8 + 1) (2 4) ######## # EDGE # ######## "water_edge": animation: cycle 8 prismels: : "tri" (1 0 0 0) 11 f eval(1 + 8 + 3) (0 8) : "sq" (1 1 0 -1) 0 f eval(1 + 0 + 3) (0 2) : "tri" (1 1 0 -1) 1 f eval(1 + 0 + 3) (2 2) : "tri" (1 2 0 -1) 3 f eval(1 + 0 + 3) (2 2) : "sq" (1 1 0 -1) 0 f eval(1 + 0 + 3) (4 2) : "tri" (1 1 0 -1) 1 f eval(1 + 0 + 3) (6 2) : "tri" (1 2 0 -2) 3 f eval(1 + 0 + 3) (6 2) : "tri" (2 1 0 -1) 1 f eval(1 + 8 + 3) (0 2) : "tri" (2 2 0 -2) 3 f eval(1 + 8 + 3) (0 2) : "sq" (1 2 0 -1) 0 f eval(1 + 8 + 3) (2 2) : "tri" (2 1 0 -1) 1 f eval(1 + 8 + 3) (4 2) : "tri" (2 2 0 -1) 3 f eval(1 + 8 + 3) (4 2) : "sq" (1 2 0 -2) 0 f eval(1 + 8 + 3) (6 2) : "tri" (2 2 0 -2) 1 f eval(1 + 0 + 3) (0 2) : "tri" (2 2 0 -1) 1 f eval(1 + 0 + 3) (2 2) : "tri" (2 2 0 -1) 1 f eval(1 + 0 + 3) (4 2) : "tri" (2 2 0 -2) 1 f eval(1 + 0 + 3) (6 2) ######## # FACE # ######## "water_face_third_a": prismels: : "tri" ( 0 0 0 0) 0 f eval: 1 + 8 + 1 : "tri" ( 0 0 0 0) 2 f eval: 1 + 8 + 1 : "sq" (-1 0 1 0) 0 f eval: 1 + 8 + 1 "water_face_third_b": prismels: : "tri" ( 0 0 0 0) 0 f eval: 1 + 0 + 1 : "tri" ( 0 0 0 0) 2 f eval: 1 + 0 + 1 : "sq" (-1 0 1 0) 0 f eval: 1 + 0 + 1 "water_face_third_c": prismels: : "tri" ( 0 0 0 0) 0 f eval: 1 + 0 + 1 : "tri" ( 0 0 0 0) 2 f eval: 1 + 0 + 1 : "sq" (-1 0 1 0) 0 f eval: 1 + 0 + 1 "water_face": shapes: : "water_face_third_a" (1 1 1 0) 0 f : "water_face_third_b" (1 1 1 0) 4 f : "water_face_third_c" (1 1 1 0) 8 f