name: "water" unit: 3 2 0 -1 spawn: "data/maps/water/start.fus" #palette: "data/pal1.fus" palette: "data/maps/water/pals/deeps.fus" #palette: "data/maps/demo/pals/light_dark_cycle.fus" tileset: "data/tileset1.fus" vars: nosave "num_coins_a": 10 "coins_a": F submaps: : pos: (0 0) camera: (3 2) mapper: ("triple") recs: : "data/maps/water/recs/water_roller_000.fus" : "data/maps/water/recs/water_roller_001.fus" : "data/maps/water/recs/water_roller_002.fus" : "data/maps/water/recs/water_roller_003.fus" : "data/maps/water/recs/flier_000.fus" : "data/maps/water/recs/flier_001.fus" : "data/maps/water/recs/roller_chain_000.fus" empty 0 : "data/maps/water/recs/roller_chain_000.fus" empty 100 : "data/maps/water/recs/roller_chain_000.fus" empty 200 : "data/maps/water/recs/roller_chain_000.fus" empty 300 : "data/maps/water/recs/roller_chain_000.fus" empty 400 : "data/maps/water/recs/roller_chain_000.fus" empty 500 : "data/maps/water/recs/roller_chain_000.fus" empty 600 : "data/maps/water/recs/roller_chain_000.fus" empty 700 : "data/maps/water/recs/roller_chain_000.fus" empty 800 : "data/maps/water/recs/roller_chain_000.fus" empty 900 : "data/maps/water/recs/death_flier_chain_000.fus" empty 0 : "data/maps/water/recs/death_flier_chain_000.fus" empty 20 : "data/maps/water/recs/death_flier_chain_000.fus" empty 25 : "data/maps/water/recs/death_flier_chain_000.fus" empty 35 : "data/maps/water/recs/death_flier_chain_000.fus" empty 50 submaps: : file: "data/maps/water/start.fus" doors: : map: "data/maps/demo/worldmap.fus" pos: (-77 5) rot: 3 turn: y : file: "data/maps/water/bubble_sm.fus" pos: (16 -7) camera: (0 0) submaps: : file: "data/maps/water/rubble.fus" pos: (5 -2) : file: "data/maps/water/bubble_sm.fus" pos: (16 6) camera: (0 0) : file: "data/maps/water/bubble_sm.fus" pos: (26 6) camera: (0 -5) : file: "data/maps/water/room_sm_bubble1.fus" pos: (42 0) camera: (0 0) mapper: ("double") : file: "data/maps/water/air_bubble_walled_sm.fus" pos: eval: (42 0) + (10 -9) camera: (0 0) : bg file: "data/maps/water/air_bubbles_walled1_bg.fus" pos: eval: (42 0) + (29 10) + (0 -12) tileset: "data/tileset1_bg.fus" : file: "data/maps/water/air_bubbles_walled1.fus" pos: eval: (42 0) + (29 10) camera: (-1 -4) recs: : "data/maps/water/recs/air_bubbles_walled1_roller_000.fus" empty 0 : "data/maps/water/recs/air_bubbles_walled1_roller_000.fus" empty 1000 : "data/maps/water/recs/air_bubbles_walled1_roller_000.fus" empty 2000 : "data/maps/water/recs/air_bubbles_walled1_roller_000.fus" empty 3000 submaps: : file: "data/maps/water/bubble_sm.fus" pos: (14 -6) camera: (0 0) mapper: ("double") : file: "data/maps/water/air_bubbles_walled1_tunnel.fus" pos: (24 7) camera: (0 0) mapper: ("quadruple") doors: : map: "data/maps/demo/worldmap.fus" pos: (-51 29) rot: 0 turn: y submaps: : file: "data/maps/water/air_bubbles_walled1_tunnel_blocker.fus" visible: not mapvar("coins_a") pos: (-7 -1) : file: "data/maps/water/room_sm_bubble2.fus" pos: eval: (42 0) + (20 -19) camera: (0 5) : file: "data/maps/water/water_hex8_bite.fus" pos: eval: (42 0) + (20 -19) + (16 2) camera: (8 8) : file: "data/maps/water/water_tri16_bite.fus" pos: eval: (42 0) + (20 -19) + (25 4) camera: (10 10) doors: : map: "data/maps/demo/worldmap.fus" pos: (-77 5) rot: 3 turn: y