name: "wilderness" unit: 3 2 0 -1 spawn: "data/maps/wilderness/start.fus" palette: "data/pal1.fus" tileset: "data/tileset1.fus" submaps: : pos: (0 0) camera: (0 0) mapper: ("triple") submaps: ### START ### : # START file: "data/maps/wilderness/start.fus" doors: : map: "data/maps/demo/worldmap.fus" pos: (72 29) rot: 0 turn: y submaps: : file: "data/maps/wilderness/ball_sm.fus" pos: (eval(rand(-10, -6)) eval(rand(-10, 10))) : file: "data/maps/wilderness/ball_sm.fus" pos: (eval(rand(10, 12)) eval(rand(-10, 10))) : # BALL BELOW START file: "data/maps/wilderness/ball_md.fus" pos: (eval(rand(-10, 10)) eval(rand(-10, -6))) camera: (0 0) : # BALL ABOVE START file: "data/maps/wilderness/ball_md.fus" pos: (eval(rand(-10, 10)) eval(rand(6, 10))) camera: (0 0) : # BALL LEFT OF START #1 file: "data/maps/wilderness/ball_lg.fus" pos: (eval(rand(-14, -10)) eval(rand(-10, 10))) camera: (0 0) : # BALL LEFT OF START #2 file: "data/maps/wilderness/ball_sm.fus" pos: (eval(rand(-14, -10)) eval(rand(-10, 10))) camera: (0 0) ### RIGHT OF START ### : # TOP-RIGHT file: "data/maps/wilderness/start2.fus" pos: (eval(rand(8, 12)) eval(rand(12, 16))) camera: (0 0) submaps: : file: "data/maps/wilderness/ball_sm.fus" pos: (eval(rand(-4, 4)) eval(rand(-4, 4))) : # RIGHT file: "data/maps/wilderness/start5.fus" pos: (eval(rand(8, 12)) eval(rand(-2, 2))) camera: (0 0) submaps: : # UP file: "data/maps/wilderness/ball_md.fus" pos: (eval(rand(-4, 4)) eval(rand(-10, -14))) : # RIGHT file: "data/maps/wilderness/ball_sm.fus" pos: (eval(rand(10, 14)) eval(rand(-4, 4))) : # BOTTOM-RIGHT file: "data/maps/wilderness/start2.fus" pos: (eval(rand(8, 12)) eval(rand(-12, -16))) camera: (0 0) submaps: : file: "data/maps/wilderness/ball_lg.fus" pos: (eval(rand(-4, 4)) eval(rand(-4, 4))) : # FAR RIGHT file: "data/maps/wilderness/watercorridor.fus" pos: (eval(rand(20, 24)) eval(rand(-4, 4))) camera: (0 0) submaps: : file: "data/maps/wilderness/ball_lg.fus" pos: (14 14) camera: (0 0) : file: "data/maps/wilderness/ball_md.fus" pos: (16 10) camera: (0 0) ### LEFT OF START ### : # TOP file: "data/maps/wilderness/start3.fus" pos: (eval(rand(-4, 4)) eval(rand(16, 24))) camera: (0 0) : # TOP-LEFT file: "data/maps/wilderness/start2.fus" pos: (eval(rand(-8, -12)) eval(rand(14, 16))) camera: (0 0) submaps: : file: "data/maps/wilderness/ball_sm.fus" pos: (eval(rand(-4, 4)) eval(rand(-4, 4))) : file: "data/maps/wilderness/ball_md.fus" pos: (eval(rand(-4, 4)) eval(rand(-4, 4))) : # LEFT file: "data/maps/wilderness/start4.fus" pos: (eval(rand(-16, -20)) eval(rand(-2, 2))) camera: (0 0) submaps: : # BOTTOM-LEFT file: "data/maps/wilderness/start3.fus" pos: (eval(rand(-30, -25)) eval(rand(-24, -28))) camera: (0 0) submaps: : file: "data/maps/wilderness/ball_md.fus" pos: (eval(rand(-4, 4)) eval(rand(-4, 4))) : file: "data/maps/wilderness/ball_lg.fus" pos: (eval(rand(8, 12)) eval(rand(10, 14))) : # BOTTOM file: "data/maps/wilderness/watercorridor.fus" pos: (eval(rand(-12, -10)) eval(rand(-20, -24))) camera: (0 0) submaps: : file: "data/maps/wilderness/ball_sm.fus" pos: (eval(rand(-10, 10)) eval(rand(-10, 10))) : file: "data/maps/wilderness/ball_md.fus" pos: (eval(rand(-10, 10)) eval(rand(-10, 10)))