shapes: "mini_eye": animation: cycle 24 shapes: : "_eye_look" ( 0 0 0 0) 0 f 0 ( 0 1) : "_eye_look" ( 0 0 0 0) 1 f 0 ( 1 1) : "_eye_look" ( 0 0 0 0) 2 f 0 ( 2 1) : "_eye_look" ( 0 0 0 0) 3 f 0 ( 3 1) : "_eye_look" ( 0 0 0 0) 4 f 0 ( 4 1) : "_eye_look" ( 0 0 0 0) 5 f 0 ( 5 1) : "_eye_look" ( 0 0 0 0) 6 f 0 ( 6 1) : "_eye_look" ( 0 0 0 0) 7 f 0 ( 7 1) : "_eye_look" ( 0 0 0 0) 8 f 0 ( 8 1) : "_eye_look" ( 0 0 0 0) 9 f 0 ( 9 1) : "_eye_look" ( 0 0 0 0) 10 f 0 (10 1) : "_eye_look" ( 0 0 0 0) 11 f 0 (11 13) "mini_eye_blink": animation: cycle 24 shapes: : "_eye_looking_1" ( 0 0 0 0) 11 f 0 ( 0 1) : "_eye_open" ( 0 0 0 0) 0 f 0 ( 1 1) : "_eye_opening_3" ( 0 0 0 0) 0 f 0 ( 2 1) : "_eye_opening_2" ( 0 0 0 0) 0 f 0 ( 3 1) : "_eye_opening_1" ( 0 0 0 0) 0 f 0 ( 4 1) : "_eye_closed" ( 0 0 0 0) 0 f 0 ( 5 2) : "_eye_opening_1" ( 0 0 0 0) 0 f 0 ( 7 1) : "_eye_opening_1" ( 0 0 0 0) 0 f 0 ( 8 1) : "_eye_opening_1" ( 0 0 0 0) 0 f 0 ( 9 1) : "_eye_open" ( 0 0 0 0) 0 f 0 (10 1) : "_eye_looking_1" ( 0 0 0 0) 11 f 0 (11 1) : "_eye_look" ( 0 0 0 0) 11 f 0 (12 12) "mini_eye_crouch": animation: cycle "mini_eye" shapes: : "mini_eye" (1 1 1 0) 0 f "mini_eye_carried": animation: cycle 48 shapes: : "_eye_look" ( 0 0 0 0) 11 f 0 ( 0 1) : "_eye_looking_1" ( 0 0 0 0) 11 f 0 ( 1 1) : "_eye_open" ( 0 0 0 0) 0 f 0 ( 2 1) : "_eye_looking_1" ( 0 0 0 0) 7 t 0 ( 3 1) : "_eye_look" ( 0 0 0 0) 7 t 0 ( 4 5) : "_eye_looking_1" ( 0 0 0 0) 7 t 0 ( 9 1) : "_eye_open" ( 0 0 0 0) 0 f 0 (10 1) : "_eye_looking_1" ( 0 0 0 0) 11 f 0 (11 1) : "_eye_look" ( 0 0 0 0) 11 f 0 (12 36)