$SET_STR NS "" $UNSET_BOOL SPIDER import "data/_roller.fus" $SET_STR NS "spider_" $SET_BOOL SPIDER import "data/_roller.fus" shapes: ################ # DEATH ROLLER # ################ "death_roller": map ("l.red") ("roller") "death_roller_grab": map ("l.red") ("roller_grab") "death_roller_grab_flipped": map ("l.red") ("roller_grab_flipped") ############## # BIG ROLLER # ############## "big_roller": map ("double") ("roller") "big_roller_grab": map ("double") ("roller_grab") "big_roller_grab_flipped": map ("double") ("roller_grab_flipped") ############ # ROLLER 2 # ############ "roller2": shapes: : "roller_body" (0 0 0 0) 0 f : "roller_body_hollow" (3 2 0 -1) 2 f : "roller_foot" (0 0 0 0) 0 f "roller2_flipped": shapes: : "roller_body" (0 0 0 0) 0 f : "roller_body_hollow" (0 0 0 0) 2 f : "roller_foot" (0 0 0 0) 0 f ################ # WATER ROLLER # ################ "water_roller_foot": animation: cycle 8 shapes: : "roller_foot" (0 0 0 0) 0 f : "water_edge" (0 0 0 0) 0 f "water_roller_body": animation: cycle 8 shapes: : "water_face" (0 0 0 0) 0 f "water_roller": animation: cycle 8 shapes: : "water_roller_body" (0 0 0 0) 0 f : "water_roller_foot" (0 0 0 0) 0 f "water_roller_grab": animation: cycle 8 shapes: : "water_roller_body" (0 0 0 0) 0 f : "water_roller_body" (3 2 0 -1) 2 f : "water_roller_foot" (0 0 0 0) 0 f "water_roller_grab_flipped": animation: cycle 8 shapes: : "water_roller_body" (0 0 0 0) 0 f : "water_roller_body" (0 0 0 0) 2 f : "water_roller_foot" (0 0 0 0) 0 f