# Like data/tileset1.fus, but with "0" defaulting to different things... # Basically just a cheapo way to quickly change the tiles of a submap. # Maybe there's a better way to do that... e.g. can submap specify # default_vert, default_edge, etc? unit: 3 2 0 -1 verts: "0": "map_vert1" "1": "map_vert1" "@": "map_bgvert" edges: "0": "map_edge1" "1": "map_edge1" "2": "map_edge2" "=": "map_bgedge" faces: "0": "map_face1" "1": "map_face1" "2": "map_face2" "S": "map_savepoint" "D": "map_door" "w": frame_offset(1) "map_water" "o": "map_bgface"