#ifndef _SAVE_SLOTS_H_ #define _SAVE_SLOTS_H_ #include #include #include #include "hexgame.h" #define SAVE_SLOTS 3 #define SAVE_FORMAT_VERSION 0 const char *get_save_slot_filename(int i); bool get_save_slot_file_exists(int i); int delete_save_slot(int i); int hexgame_save(hexgame_t *game, const char *filename); int hexgame_load(hexgame_t *game, const char *filename, bool *bad_version_ptr); #endif